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RuneScape - Archaeology - Infernal Source

This is the environment work I did for the 'Archaeology' RuneScape update, released in March 2020.

I was responsible for taking all three areas from blockout to final product, which included: level design, greybox models, outsource feedback, initial lighting, terrain, set dressing with existing assets and creating the Infernal Source rock kits.

Additional environment assets and texturing by Luke Fielding, Alex Rouget, Anouk Debruyne and Gameshastra.
https://www.artstation.com/lf3d
https://www.artstation.com/littlebigbang
https://www.artstation.com/anoukdebruyne
Final lighting pass by Paul Roach https://www.artstation.com/paulroach
Infernal Source skydome by Neil Richards https://www.artstation.com/zephusees
Concepts by David Barker https://www.artstation.com/barkbrush

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