Principal Environment Artist @ Double Eleven
Currently working on Fallout 76
Focused on creating immersive worlds for players to explore and enjoy.
TECHNICAL SKILLS:
- Environment creation, from blockout to final quality
- High to low poly 3D modelling and baking workflow
- High poly sculpting in Zbrush
- Texturing in various stylized art styles, using Substance and Photoshop
- Experienced with modular kit creation, tiling textures and trims
- Level art skills, with some level design experience
- Project planning, working and communicating in a team, outsource managing and feedback
SOFTWARE KNOWLEDGE:
Maya, Zbrush, Photoshop, Substance Painter, Substance Designer (basic), Unreal, Unity, Marmoset Toolbag, Perforce, Sourcetree, Jira.
PROFESSIONAL RELEASES:
Blindfire - (PC & Console - 2024)
Fallout 76 - (PC & Console - 2024)
Sea Of Thieves - (PC & Console - 2021)
RuneScape - (PC & Mobile - 2018)
Escape Hunt: The Lost Temples - (Mobile - 2017)
Bravo Force - (Mobile - 2017)
Traffic Panic: Boom Town - (Mobile - 2016)
Senior Environment Artist on the Sea of Thieves team.
Responsibilities included: Large scale environment level art, stylised prop creation, outsourced art asset feedback and implementation.
Creating environments and props for the MMORPG, Runescape.
Responsibilities included: Prop and environmental kit creation, level design and world building, set dressing and lighting, project and outsourced asset management.
Worked on multiple titles across a variety of art styles and game genres.
Worked on an unannounced mobile title.