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Jamie Read
Jamie Read
3D Environment Artist @ Jagex
Cambridge, United Kingdom

Summary

3D Environment Artist @ Jagex

Five years of game development experience - focused on creating stylized environments and props.

Skills

3D ModelingLow-poly ModelingEnvironment ArtTexturingPBR TexturingTexture BakingUV MappingMobile GamesMayaPhotoshopUnitySubstance PainterPerforceSourcetree

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Unity
Unity
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
3DCoat
3DCoat

Productions

  • Portfolio runescape artstation coverart
    • Video Game
      Runescape
    • Year
      2018
    • Role
      3D Environment Artist
    • Company
      Jagex
  • Portfolio child artstation coverart
    • Mobile Game
      Child (soft launch)
    • Year
      2018
    • Role
      3D Artist
    • Company
      Neon Play
  • Portfolio bravoforce artstation coverart
    • Mobile Game
      Bravo Force (soft launch)
    • Year
      2018
    • Role
      3D Artist
    • Company
      Neon Play
  • Portfolio escapehunt artstation coverart
    • Mobile Game
      Escape Hunt: The Lost Temples
    • Year
      2017
    • Role
      3D Artist
    • Company
      Neon Play
  • Portfolio tpbt artstation coverart
    • Mobile Game
      Traffic Panic: Boom Town
    • Year
      2017
    • Role
      3D Artist
    • Company
      Neon Play

Experience

  • 3D Environment Artist at Jagex
    Cambridge, United Kingdom
    May 2018 - Present

    - Creating environments and props for the MMORPG, Runescape.

  • 3D Artist at Neon Play
    Cirencester, United Kingdom
    September 2015 - March 2018

    - Working on a variety of art styles and game genres.

    - Given more responsibilities, such as art style creation, particle effects and animation.

    - Gained some experience in documenting art pipelines and asset creation.

    - Collaborating in small teams on lots of projects.

  • Junior 3D Artist at Neon Play
    Cirencester
    June 2013 - September 2015

    - Worked on an unannounced mobile game project.

    - Modelling and texturing a variety of vehicles, weapons, buildings and props from concept art provided.

    - Adjusting work based on feedback from the Art Lead.