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Jamie Read
Jamie Read
Principal Environment Artist @ Double Eleven
Gloucestershire, United Kingdom

Summary

Principal Environment Artist @ Double Eleven

Currently working on Fallout 76

Focused on creating immersive worlds for players to explore and enjoy.

TECHNICAL SKILLS:
- Environment creation, from blockout to final quality
- High to low poly 3D modelling and baking workflow
- High poly sculpting in Zbrush
- Texturing in various stylized art styles, using Substance and Photoshop
- Experienced with modular kit creation, tiling textures and trims
- Level art skills, with some level design experience
- Project planning, working and communicating in a team, outsource managing and feedback

SOFTWARE KNOWLEDGE:
Maya, Zbrush, Photoshop, Substance Painter, Substance Designer (basic), Unreal, Unity, Marmoset Toolbag, Perforce, Sourcetree, Jira.

PROFESSIONAL RELEASES:
Blindfire - (PC & Console - 2024)
Fallout 76 - (PC & Console - 2024)
Sea Of Thieves - (PC & Console - 2021)
RuneScape - (PC & Mobile - 2018)
Escape Hunt: The Lost Temples - (Mobile - 2017)
Bravo Force - (Mobile - 2017)
Traffic Panic: Boom Town - (Mobile - 2016)

Skills

3D ModelingEnvironment ArtWorld BuildingLevel DesignLow-poly ModelingHigh-poly ModelingDigital SculptingTexturingPBR TexturingTexture BakingUV MappingMayaPhotoshopUnrealUnitySubstance PainterSubstance DesignerPerforceSourcetree

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Blindfire
    • Year
      2024
    • Role
      Principal 3D Environment Artist
    • Company
      Double Eleven
    • Video Game
      Fallout 76
    • Year
      2024
    • Role
      Principal 3D Environment Artist
    • Company
      Double Eleven
    • Video Game
      Sea of Thieves
    • Year
      2018
    • Role
      Senior 3D Environment Artist
    • Company
      Rare
    • Video Game
      Runescape
    • Year
      2018
    • Role
      3D Environment Artist
    • Company
      Jagex
    • Mobile Game
      Bravo Force
    • Year
      2018
    • Role
      3D Artist
    • Company
      Neon Play
    • Mobile Game
      Escape Hunt: The Lost Temples
    • Year
      2017
    • Role
      3D Artist
    • Company
      Neon Play
    • Mobile Game
      Traffic Panic: Boom Town
    • Year
      2017
    • Role
      3D Artist
    • Company
      Neon Play

Experience

  • Principal Environment Artist at Double Eleven
    United Kingdom
    June 2023 - Present

  • Senior Environment Artist at Rare
    November 2021 - May 2023

    Senior Environment Artist on the Sea of Thieves team.

    Responsibilities included: Large scale environment level art, stylised prop creation, outsourced art asset feedback and implementation.

  • Environment Artist at Jagex
    Cambridge, United Kingdom
    May 2018 - November 2021

    Creating environments and props for the MMORPG, Runescape.

    Responsibilities included: Prop and environmental kit creation, level design and world building, set dressing and lighting, project and outsourced asset management.

  • 3D Artist at Neon Play
    Cirencester, United Kingdom
    September 2015 - March 2018

    Worked on multiple titles across a variety of art styles and game genres.

  • Junior 3D Artist at Neon Play
    Cirencester
    June 2013 - September 2015

    Worked on an unannounced mobile title.