This is the environment work I did for 'Port Merrick' - transforming the former 'Golden Sands Outpost' into a fully-fledged port town (released January 2023)
I was responsible for creating the Pirate Emporium and various Shop buildings. This consisted of modelling the new architecture in Maya and dressing with existing assets, on the exteriors and interiors within Unreal.
Initial blockout by Joachim Coppens.
https://www.artstation.com/joachimcoppens
Lighting and foliage pass by Andrew Finch.
https://www.artstation.com/afinchy