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Sea of Thieves - Port Merrick

With a unique exterior silhouette, enticing window displays, clear signage from all angles and multiple ways in, the all-new Pirate Emporium building makes for a welcoming and cosy shopping experience.

With a unique exterior silhouette, enticing window displays, clear signage from all angles and multiple ways in, the all-new Pirate Emporium building makes for a welcoming and cosy shopping experience.

Stroll through the Pirate Emporium and take in all the details. I clustered assets based on theme to create distinct zones throughout the interior.

Stroll through the Pirate Emporium and take in all the details. I clustered assets based on theme to create distinct zones throughout the interior.

The new General Clothing, Equipment and Weaponsmith shops all share a convenient adjoined building, making for a mini high street feel.

The new General Clothing, Equipment and Weaponsmith shops all share a convenient adjoined building, making for a mini high street feel.

This is the environment work I did for 'Port Merrick' - transforming the former 'Golden Sands Outpost' into a fully-fledged port town (released January 2023)

I was responsible for creating the Pirate Emporium and various Shop buildings. This consisted of modelling the new architecture in Maya and dressing with existing assets, on the exteriors and interiors within Unreal.

Initial blockout by Joachim Coppens.
https://www.artstation.com/joachimcoppens

Lighting and foliage pass by Andrew Finch.
https://www.artstation.com/afinchy