This is the environment work I did for the 'Reaper's Lair', which was part of the Sea of Thieves 'Season Eight' update (released November 2022)
I was responsible for the level art, taking the central ritual chamber and approaching tunnel, from blockout to final.
I also created the huuuge tree, which was sculpted in Zbrush, UV'd in Maya and textured in Substance 3D Painter & Photoshop.
Other responsibilities included blockout edits/refinement and kit-bashed asset creation.
The 'Reaper's Lair' was a big team effort, with support and feedback from the rest of the talented people at Rare.
Initial level blockout by James Crosbie.
https://www.artstation.com/jamescrosbie
Final dressing pass by Sophie Ingledew.
https://www.artstation.com/sophieingledew
Lighting by Andrew Finch.
https://www.artstation.com/afinchy