This is the environment work I did for 'Sea of Thieves: The Legend of Monkey Island' (released July 2023).
I was responsible for creating the Mêlée Island Clock Tower and Church buildings. This consisted of modelling the new architecture in Maya, sculpting the Church facade stained glass windows in Zbrush and dressing with existing assets, on the exteriors and interiors within Unreal.
It was a great opportunity to reproduce such iconic locations in the 3D world of Sea of Thieves.
Initial blockout by James Crosbie.
https://www.artstation.com/jamescrosbie
Lighting by Andrew Finch.
https://www.artstation.com/afinchy
Environment Art Team:
https://www.artstation.com/hlsmith
https://www.artstation.com/joachimcoppens
https://www.artstation.com/sophieingledew
https://www.artstation.com/tim_burroughs
https://www.artstation.com/grizzlewood
https://www.artstation.com/gloriastamova
https://www.artstation.com/andyb